EQ2|2 Interviews
Veröffentlicht von: Gryphus am 25. Juli 2004 um 04:06 Uhr
Und wieder gibt es einiges zu lesen, zum einen das Interview auf GamerGod.com und auf EQ2Vault das ASK #23. Wer aber keine Lust hat sich die englischen Originale durchzulesen, der findet bei uns die Zusammenfassung.
SOE ASK#23
Nach der Überarbeitung der Skins für die menschenähnlichen Rassen beginnt nun die neue Aufgabe bei den Gesichtsausdrücken und den Animationen. Aber nicht nur die Charaktere werden aufgefrischt, auch die Monster, die überall in Norrath zu finden sind bekommen eine neue Politur verpasst.
Es wird wie in EQ Quests geben, die bestimmte Zonen oder bestimmten Kontent für die Spielergemeinde frei schaltet. So zum Beispiel die heiß erwarteten Froglocks. Aber keineswegs wird man alles frei schalten müssen, denn soche Aktivierungsquests sind gut verteilt und sollen eine Herausforderung bieten sowie Spaß.
Die Vanguard Rüstung ist eine besondere Form der Plattenrüstung, die sich von ihren Bauverwandten unterscheidet, zum Beispiel in den Stats oder auch in der Herstellung (Dauer, Art etc.). Wer solch eine Rüstung trägt erhält Ansehen.
Scouts werden zu den "Schadensausteilern" (Damagedealer) gehören. Priester werden zwar auch Schaden austeilen können, dies wird aber nicht ihre Hauptaufgabe sein. Zudem gibt SOE bekannt, dass es garantiert mehr Beschäftigung in einer Gruppe gibt, als das einer es bewältigen könnte.
GamerGod
Die ausgeprägte künstliche Intelligenz (KI) erlaubt es den Kreaturen auf Aktionen und Verhalten der Spieler einzugehen und darauf auf verschiedenste Arten zu aggieren
Die Gruppengröße wird deffinitiv bei sechs Spielern sein, da es so ausbalanciert ist und eine gewisse Flexibilität bietet.
Quests werden sich die Spieler einzeln holen können (entspricht der Regel), müssen diese aber nicht alleine bewältigen. Die Spieler mit unterschiedlichen Quests können sich zusammenschließen und ihre verschiedenen Aufageb gemeinsam erledigen.
Gleiche Quests werden unterschiedliche Drops geben, welche das nun sein werden, das hängt unter anderem ganz davon ab, welcher Klasse ein Spieler angehört
Wie in EQ wird es auch in EQ2 epische Gegenstände (Epics) geben, die man sich duch langes Questen erarbeiten kann.
Beide original Artikel sind unter den Details zu finden oder eben auf den oben genannten Websites.
Für weitere Fragen und Diskusionen steht das Forum zur Verfügung.
Original: GamerGod
Veröffentlicht von: Gryphus am 25. Juli 2004 - 04:08 Uhr
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| A Chat with the EverQuest 2 Dev Team
by GG Staff on 07/23/2004
We recently caught up with the developer team from one of this year`s single most wanted games, EverQuest 2. In this four part series, we grill the dev team on a wide variety of subjects from spells to crafting, levelling and more. This weeks QnA is primarily focused on grouping and guilds.
GamerGod: What is the one single thing about EQ2 that excites you as a player, with the added knowledge as a developer of how it can be expanded in the future?
Dev Team: I`m really impressed by our concept of combat brains. Allowing computer-controlled opponents to respond in varied ways to the tactics of players is something that adds a lot to the way encounters function and feel, and I look forward to seeing how that will evolve in the future.
GamerGod: One of the complaints often heard in EQ was the unworkability of only six in a group. Is there any thought of expanding a group size to eight or more in EQ2?
Dev Team: No matter what group size we set, some players would ask for a different number. We`ve found that a group size of six works well for balance purposes and allows a lot of flexibility in group makeup, so we`re sticking with that number.
GamerGod: Will there be any group quests in which all group members receive reward? If so, how large of a group at a time? What kinds of rewards, or will they vary, as in EQ, with the difficulty of the quest?
Dev Team: Quests are given out to individuals rather than groups. However, if all members of a group receive quests that are tied together, they can cooperate and complete them simultaneously. For instance, on the Isle of Refuge players will receive quests to defeat a certain type of goblin. Though each member is working on their own quest, each victory counts toward the goal of every member of the party.
Rewards definitely vary based on the difficulty of the quest. We also have the ability to allow a single quest to offer different rewards based on the class of the character that completes it.
GamerGod: Will epics be a part of EQ2? If so, will they be as difficult to achieve as when they were originally introduced in EQ?
Dev Team: There will be legendary items that can only be obtained after long, challenging quests. To make such items easily attainable would be to cheapen the satisfaction one receives for completing these difficult quests.
GamerGod: Guilds were the main focus of EQ. We have been told they have a place in EQ2, but how about the nomad soloer...is there any more of a place for soloers in this game than EQ, which was very limiting for those without a great guild?
Dev Team: We have solo content designed for all classes rather than just a select few. But grouping will always provide more experience and offer greater potential rewards. |
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Original: EQ2Vault
Veröffentlicht von: Gryphus am 25. Juli 2004 - 04:09 Uhr
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| Ask SOE #23
Deathstryker: With the development team now finished with applying new skins to the human-like characters, what is next on the plate for the character design team?
Steve "Moorgard" Danuser: The character team is a very busy bunch. They are working on adding more animations and facial expressions to our player character models, as well as polishing the various creatures that will be found throughout Norrath. They also put together all the clothing and armor that you see, so needless to say they will have plenty to do in the months ahead.
Deathstryker: With the recent news of Frogloks being a server-wide quest-opened race, what other plans are there for such content? Do you plan to have a lot of skills, knowledges, and arts opened as such? How about leading into future expansions by opening up certain storyline information as well as new races and classes?
Steve "Moorgard" Danuser: There will be quests to gain access to new areas and content, but these are intended to be enjoyable rather that something intrusive that blocks a player from action or fun. Keep in mind that such quests will be used tastefully; it won`t be the case that you have to unlock every single zone or storyline. As for whether we`ll use such methods to lead into new expansions, that is certainly something we`ll consider.
Deathstryker: Plate armor is a heavy armor, as is Vanguard. What is the primary difference between armor types that are in the same class?
Steve "Moorgard" Danuser: Generally speaking, vanguard is a special type of heavy plate that will bring prestige to the wearer. It will definitely take more work to obtain than typical plate armor. Armor of the same general type can have different stats and armor rating. Not all plate is created equal.
Deathstryker: Will the more `utility` archetypes, like Scout or Priest, be as desired as a DPS archetype, such as a Fighter or Mage, for the 2 "generic" slots in the 6-man group?
Steve "Moorgard" Danuser: Scouts definitely fall into the DPS role, as they have high-damage arts that allow them to be extremely handy in a group. Priests will have the versatility to inflict damage as well, though that won`t be their primary purpose. Still, there should be plenty for them to do in groups with more than one priest.
Deathstryker: You mentioned in a post that most weapons will be “balanced”. Does this mean that swords and hammers will always have the same DPS if their weapon levels are the same?
Steve "Moorgard" Danuser: Damage per second varies based on the level of the item, the quality of the item, and the skill of its wielder. There can be swords and hammers that have the same DPS, but any of the above factors can cause them to be different.
Deathstryker: It has been a long time since this has been asked, but now that external testers are actually playing, beta is so close we can taste it, and the character creation disc is becoming available, what are you looking forward to?
Steve "Moorgard" Danuser: With beta underway, we look forward to expanding the program to bring in more and more testers. Of course the biggest goal is launch day, which gets closer and closer all the time. We still have plenty of small goals to meet along the way, but so far things are going well and we`ve found the feedback of our testers to be extremely helpful. |
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