Patch|2 neue Interviews
Veröffentlicht von: gracjanski am 25. 2006 um 15:49 Uhr
Das erste Interview über Kelethin hat leider nur eine Frage und eine Antwort:
What are the coolest areas in Kelethin?
Owlchick: Kelethin is in the Greater Faydark zone itself. What I love best about it is just standing on any of the platforms and looking around. The views are lovely and the little blue wisps drifting about the town are absolutely enchanting. And, oddly enough for me since I'm very frightened of heights (I had a hard time working on Kingdom of Sky because looking over the edges of those islands in the sky was too scary), I love finding new places to jump from the platforms, both as a Fae and as a non-Fae. I used to die quite a bit doing this by accident in EQ Live, so perhaps now that I can do it on purpose, it's less unsettling. Wheee! |
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Das zweite Interview hat Ak´Anon als Thema und ein gewisser Peter wurde befragt:
Tell us a bit of a background on the Clockworks?
Peter: The clockworks are machines that were left in Ak'Anon when the gnomes left during the Shattering. In order to survive, the clockworks became self relient and rebuilt the city to become their own. The place eventually became their kingdom and they renamed it Klak'Anon. As they have evolved, they started to recognize their own superiority over everything else, even the gnomes. This is creating a problem for the gnomes now that they have returned to Steamfont and wants to reclaim what was once their beloved kingdom |
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We've seen the Clockwork Menace, is that who's really running the show?
Peter: The Clockwork Menace is the latest, most powerful clockwork model in Klak'Anon. It's sole purpose is to overpower any opposition in a battlefield. The building of this clockwork is to show an indication that the clockworks of Klak'Anon have an agenda to eventually want to come out and takeover Steamfont. The city itself is run by a different entity, but players will have to discover that on their own.
Ak'Anon is a place many gnomes hold dear does Klak'Anon pay homage to those memories?
Peter: Although some parts of Klak'Anon are still identical to old Ak'Anon like the zoo, the Clockwork have pretty much converted the place to be more mechanical now that it is their city.
Any reason why there's all these gears around and no actual Clocks or Watches?
Peter: Again this is now the home of the clockworks and everything is built according to their needs. Instead of building clocks and watches, they find it more important to build clockwork parts that will allow them to assemble more clockworks to increase their number and survivability. There is a massive clock in the ceiling of one of the rooms in Klak'Anon, that was a prototype for the tower the gnomes built in Qeynos. |
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