Interview | Interview mit dem Vater des EQ2 Handwerks
Veröffentlicht von: Gryphus am 01. 2006 um 13:18 Uhr
Auf der Communityseite eq2players.com gibt es ein Interview mit Ben Skelly, welcher maßgeblich an der Entwicklung des Handwerkssystems beteiligt war und einen kleinen Ausblick darauf gibt, was wir vielleicht mit dem nächsten Expansion Pack erwarten können.
Exklusives Interview mit Ben Skelly, einer der „Väter des Handwerks“ von EQII!
Eovania: Ben, das neue Handwerkssystem brachte einige Veränderungen mit sich. Was war der Grund dafür?
Ben Skelly: Der Hauptgrund hinter all diesen Veränderungen, welche LU 24 mit sich brachten, war der dass wir das Handwerkssystem weniger monoton gestalten wollten. Vom Anfangs- bis zum Endprodukt hat der Handwerker viel mehr Zeit gebraucht als wir eigentlich vorgesehen hatten. Deshalb haben wir den Zeitaufwand, um ein Endprodukt herzustellen, etwas zurück geschraubt.
Eovania: Kann sich der Spieler nun erst einmal auf das neue System einstellen, oder haben wir weiter gravierende Veränderungen geplant?
Ben Skelly: Im Moment haben wir keine ausschlaggebenden Veränderungen im Handwerksbereich geplant. Jedoch versuchen wir immer mal wieder neue Sachen in das Handwerkssystem mit einfliessen zu lassen. Dies werden aber nur Kleinigkeiten sein und keine riesengrosse Veränderung wie in LU 24. |
Link: Zum Interview mit Ben Skelly
Link: Kommentare bei uns im Forum
EQ2 | EQ2 bei gamestelevision im Fernsehn
Veröffentlicht von: Gryphus am 01. 2006 um 13:18 Uhr
Wir haben eine interessante Neuigkeit von Gamestelevision erhalten, dieses Wochenende gibt es ein mal mehr EQ2 im Fernsehn zu begutachten, also wer es sich anschauen mag, viel Vergnügen.
Hallo zusammen.
Dieses Wochenende geht es bei uns heiß her auf dem Kontintent Norrath, denn wir werden euch eine Stunde lang einen Einblick in die wunderbare Welt von Everquest 2 geben.
Sendetermine:
Gamestelevision:
Samstag 01.07.06 um 20:oo uhr
Sonntag 02.07.06 um 21:00 Uhr
GIGA:
Sonntag 09.07.06 um 14:00 Uhr
GIGA 2:
Sonntag 09.07.06 um 14:00 Uhr
Also schaltet ein und lasst euch von diesem Ausnahme MMORPG verzaubern. |
Link: Hier gehts zu gamestelevision.net
Link: Kommentare im Forum
Gamona | Neue Netzwerkseite zu Hellgate: London
Veröffentlicht von: Gryphus am 29. 2006 um 22:56 Uhr
Hellgate: London gehört spätestens seit der E3 im Mai dieses Jahres zu den am meisten ersehnten Spielen überhaupt. Tausende Bill Roper Jünger, die ihn seit Diablo 2 Zeiten vergöttern, warten ungeduldig auf den Release zu Beginn des nächsten Jahres. Hellgate: London als einfachen Diablo-Klon zu betrachten, wäre allerdings zu einfach. Viel mehr ist es eine äußerst reizvolle Kombination aus MMORPG, Hack + Slay und Egoshooter, die für eine Revolution in der Gaming-Industrie sorgen könnte.
Was liegt da näher als eine richtig coole Fanseite zum Erstlingswerk der Flagship Studios zu starten und den zahlreiche Fans somit eine Plattform zu bieten? Gesagt, getan, und so können euch heute die Macher von worldofwar.de auf der neuesten Seite des gamona Netzwerks begrüßen.
Zur Erklärung möchten wir an dieser Stelle auch kurz darauf hinweisen, dass sich die Mitarbeiter der bisherigen Hellgate: London Netzwerkseite dazu entschlossen haben ihren eigenen Weg zu gehen und das Netzwerk zu verlassen. Wir wünschen ihnen auf diesem Weg alles Gute!
Obwohl Hellgate: London eigentlich schon jedem ein Begriff sein sollte, haben wir für euch natürlich trotzdem einige Screenshots rausgesucht. Bilder sagen ja bekanntlich mehr als tausend Worte, gell? ![](images/smilies/wink.gif)
Das HGLondon.de Team freut sich auf euren Besuch auf der neuen Seite und natürlich auch im dortigen Forum. Sofern Ihr bereits über einen gamona-Account verfügt, könnt Ihr übrigens direkt loslegen und beim Aufbau der Community helfen.
Link: zur Hellgate: London Seite
Link: zum Hellgate: London Forum
Beta | Update vom 27.6.
Veröffentlicht von: Melrod am 27. 2006 um 09:01 Uhr
*** The Fallen Dynasty ***
- Terrakotta-Krieger in der Mönchstrialinstanz hinterlassen nun wie vorgesehen „monk pebbles“.
*** Zonen und Bevölkerungen ***
- Der Befreite Alzid sollte nun besser aufgelegt sein und keine erbgutschädigende Disgorgants in
einem beschleunigenden Tempo aufstossen, wenn Sie beim ersten Versuch ihn zu töten gestorben sind.
*** Verrat ***
- Spieler welche Ihre Stadt verraten haben, während sie die Quest "On the Overlord´s Secret Service"
oder "On Her Majesty´s Secret Service" offen hatten, werden nicht mehr länger davor bewahrt dass die
Qeynos Claymore Questreihe in ihrer neuen Stadt neu gestartet wird.
*** Gegenstände ***
- Qeynos Belohnungen beinhalten keine Maximum Gildenstufe mehr um sie erwerben zu können.
*** Spieler gegen Spieler ***
- Charactere niedriger als Stufe 10 geniessen nun Immunität in offenen SgS-Zonen.
*** Handwerskfertigkeiten ***
- Alle handwerksproduzierten Symbole sollten nun auch als solche gekennzeichnet sein.
- Alle Stufe 60 Zaubersprüche enthalten nun Scintillating Dust und verbrauchen die korrekte Anzahl an Rohstoffe.
- “Imbued Fir Fighting Batons“ sollte nun Schlagwaffenschaden veranlassen sowie die Schlagwaffenfertigkeit erhöhen.
- “Advanced Woodworker Band 29“ Rezepte sind nun Stufe 29 und nicht 26.
- Ebon/Fulginat Tower/Kite Shields sollten nun Eschenholzwurzeln als Komponente verlangen.
- Handwerksgefertigte Taschen und Beutel werden nun korrekt als Wurfwaffe gekennzeichnet.
- Biergeschmortes Schweinefleisch sollte nun korrekt abgebildet werden.
- Alle veredelten Ringe sollten nun korrekt buchstabiert sein.
- Die Versunkene Stadt enthält nun verschiedene Angel-Knotenpunkte mit den normalen Angel-Erntetabellen.
- “Kaladim Wall Chain” ist nun korrekt als handwerksgefertigt gekennzeichnet.
- “Plain Gukta Vase” ist nun korrekt als handwerksgefertigt gekennzeichnet.
- Kettenstiefel aus Kobalt sind nun als Kettenrüstung gekennzeichnet. |
Quelle
Kommentare
Patch | Patches vom 20.-23.6.
Veröffentlicht von: gracjanski am 25. 2006 um 14:02 Uhr
Patches vom 20.-24.6.
20.6.: *** Spieler gegen Spieler ***
- Die Freundesliste auf den SgS-Servern setzt sich nun wie vorgesehen zurück, wenn Sie Ihre Aufstellung veränderen.
- Die Kanäle für Verbannte funktioniert nun wieder.
*** Gegenstände ***
- Die Erntewerkzeuge funktionieren nun wie vorgesehen mit den zugehörigen Stufen der Handwerksklassen sowie Abenteuerstufen.
- Der „Pristine Conditioned Magician's Staff” ist nun ein Stab anstelle eines grossen Speeres.
- Der „Flowing Ring of Water“ kann nun ausgerüstet werden.
- Der „Gleaming Edge of Tanaan” kann nun verwendet werden.
- „Ironwood Spellbinders Staves” enthalten nun eine angemessene Erscheinung.
*** Spielverlauf ***
- Die Spieler auf den PvE Servern, welche sich schändlicherweise ein Haus in der gegnerischen Stadt zugelegt haben, können dieses Haus nun wieder betreten.
*** Zonen und Bevölkerungen ***
- Gnorbl, der Spielerische, sollte nun wieder um einiges mehr zum spielen aufgelegt, nachdem er sich nicht mehr selber wieder zurücksetzt.
- Die Schatzkistendroprate sowie Mobse mit dazugehörigen Gegenständen wurden in Nizari modifiziert.
*** Kampf ***
- Auto-Attacke wurde wieder auf seinen Normalstand zurückgesetzt.
*** Benutzeroberfläche ***
- Sie können nun wieder nach Essen und Trinken beim Makler suchen.
- Die Mausanzeige verändert sich zu einem Geldbatzen wenn Sie diese über das Marktbord fahren lassen. |
21.6.: *** Quests ***
- Der Meister der „Fluttering Wing” Quest kann nicht begonnen werden, solange Sie nicht die „Brother Lycabe's Trial: Knowledge of a Lost City and Brother Pang's Trial: Combating Corruption” abgeschlossen haben.
*** Handwerksfertigkeiten ***
- Viele kleinere Probleme, welche aufgrund der Veränderungen in den Handwerksfertigkeiten auftraten, wurden behoben.
*** Zonen und Bevölkerungen ***
- Die Statue im Heiligtum des Scaleborn Grubenevent sollte nun wieder ordnungsgemäss mit einem Heiligtums Trialstein funktionieren.
- Die Kreaturen am Eingang von der „Chel'Drak the Ancient Lord's“ Zone setzen nun keinen Erfolgszeitlimit mehr wenn Sie sie bekämpfen. |
23.6.: *** Quests ***
- "Zarvonns Vermächtnis" ist nun heroisch.
- „Gemeinlande Katalogsquest“ bezieht sich nun auf junge Straussengeier und Warane.
- "Big Game Hunting" fragt nun nach normalen Nashörnern anstelle von Bullen-Nashörnern.
- Die „Seher-Stein“-Quest ist nun heroisch.
- „Omelette des Hochfürsten“ fragt nun nach jungen Straussengeiern.
- „Ein eingekerbter Baumstumpf“ ist nun heroisch.
- „Die Information des Gefangenen” ist nun heroisch.
- „Die Vandalen“-Aufgabe fragt nun nach jungen Straussengeiern.
- „Aggressive Carrion Feeders” ist nun heroisch.
- „Supplying the Scouts“ Aufgabe erfordert nun Warane.
- „Feathers for Arrows" erfordert nun junge Straussengeier.
- “Die Herde ausdünnen” erfordert nun junge Straussengeier.
- Alle Betrüger Instanzquests können nun als Gruppe erledigt werden.
- Einige aggro-Reichweiten von den NSCs in der Betrüger-Instanzquest wurden reduziert.
*** Gegenstände ***
- Der ausgelöste Effekt für den „Bone Clasped Girdle“, Orb of the Invoker“ sowie „Grizzfazzle's Walking Stick” zeigt nun einen Effekt bevor der Zauber, welchen den Effekt auslöst, ankommt. Dies sollte den Effekt davon abhalten, dass Mez, Root oder andere Zauber, welche bei Schadensaufnahme unterbrochen werden, abgebrochen werden.
- Zan Fis „Braided Segmenter“ enthält nun eine längere Verzögerung.
*** Zonen und Bevölkerungen ***
- Kregnok Beinbrecher ist wieder zurück in den Gemeinlanden.
- Terrakotta-Krieger in der Mönchstrial Instanz hinterlassen nun häufiger Scherben.
- Terrakotta-Krieger in der Mönchstrial Instanz hinterlassen nun gelegentlich Mönchskiesel.
- Terrakotta-Krieger in der Mönchstrial Instanz, die von Spielern eine gewisse Anzahl an Tötungen verlangt, können nicht mehr langer verzaubert werden.
- Stufe 70+ Terrakotta-Krieger in der Mönchstrial Instanz hinterlassen nun korrekt Scherben.
- Das „Cruor Alluvium”-Event im Todeszoll setzt sich nun wie vorgesehen fort. |
Quellen: Klick, Klick, Klick
Kommentare
Patch | Test Update 25
Veröffentlicht von: gracjanski am 25. 2006 um 13:52 Uhr
Vor kurzem wurde LU 24 veröffentlich und Blackguard postet schon einen Teil des nächsten Live Updates, das aber noch nur auf den Test Servern zu testen ist. Hier die Log des Test Updates: *** The Height of Fashion ***
- Tailors can now create new fashionable clothing for Norrath's finest.
- These fashionable wears will be of various colors and can be equipped in the chest slot to change your entire clothing appearance.
- New recipes are granted beginning at level 20 and continuing to level 70 for the epitome of glamorous clothing.
*** Consignment ***
- New containers and vendors will allow you to list more items of a specific type for consignment.
- Visit your favorite carpenter to acquire one of the new vending containers.
- Carpenters will find that they have recipes for these containers distributed from level 20 on in rare recipe books.
- The container types are as follows:
* Salesman's Crate: Used for all item types, and is larger than standard bags or boxes.
* Furniture Shelf: Used for furniture.
* Armor and Shield Rack: Used for armor and shields.
* Weapon Rack: Used for weapons.
* Pantry: Used for food and drink.
* Scroll Stand: Used for spell, combat art, recipe scrolls and books.
* Bag Stand: Used for containers.
* Potion Cabinet: Used for potions and poisons.
* Jewelry Box: Used for accessories.
*** Player-versus-Player ***
- To assist their followers with the ongoing struggle, both Lucan and Antonia have hired Spell Transcribers to deal with Master I scrolls that cannot be used by their citizens. Seek out Octavius Syntral in North Freeport or Tabatha Cantra in Qeynos Harbor for more details about their services.
- New PvP rewards can be found from the merchants in North Freeport and Qeynos Harbor for levels 20-39.
- If a player initiates PvP with a red con player, the red con player will now receive infamy and faction for defeating the lower level player.
*** Items ***
- You can now sell your Stein of Moggok to merchants to make some extra cash.
- Most non-tradeskilled earrings have had the Lore flag added to them. You'll know why this is the case soon.
*** Zones and Population ***
- Drops from Anuk's Council are now given after the council has been defeated.
- Nosno the Naysayer is now simply Nosno. He finally found his way to the Commonlands where he has given up his dream of collecting a harem and now lodges with the kerra in the village southwest of the Crossroads.
- ZaZa Lenska and her husband have moved out of Temple Street and into the Commonlands with the ratonga.
- Crispin has taken his search for fresh recruits into the Sprawl, conveniently much closer to the trials he subjects potential recruits to.
- Manius has left Beggar's Court to be closer to the action. He can now be found in Sunken City.
- Tilzak has taken his pretend search for shark fins to the Sunken City.
- Zekvila has taken up residence in the Graveyard.
- Daryann Stormrider can now be found in Windstalker Village in Antonica.
*** Combat ***
- Racial Hide Abilities: Increased stealth duration for up to 30 minutes. Reduced recast timer to 5 minutes.
Fighter changes:
- Monk: Arctic Talon: Casting time is now 0.5 seconds instead of instant cast.
- Paladin: Prayer of Consecration: Correctly set level to 58. All tradeskill recipes were adjusted accordingly.
Mage changes:
- Illusionist: Aspect of Thought: Group mental resistance will not apply to charmed enemies.
- Coercer: Power of Mind: Group mental resistance will not apply to charmed enemies.
Scout changes:
- Ranger: Trick Shot: No longer dispels a hostile debuff on the recipient of the NPC's blame.
- Swashbuckler: False Blade: No longer dispels a hostile debuff on the recipient of the NPC's blame.
- Troubador: Arcane Chorus: Group mental resistance will not apply to charmed enemies.
*** Achievements ***
- Summoner: Animated Dagger: Changed casting animation to appear as a throw attack.
*** Audio ***
- Many characters on the Outpost of the Overlord and Queen's Colony have found their voice
*** User Interface ***
- You will no longer receive emotes from people on your ignore list.
- The (Complete) indicator showing in the quest journal should now be more accurate. This will only show for a quest in which the only thing remaining is to talk to an NPC.
- Comparison tooltips will now appear for spell and combat art upgrades if you have the spell or combat art in your knowledge book.
- The Physical detriment icons under the player's health bar will now show detriment counts.
- Effects that cannot be dispelled will no longer show on the player or group detriment displays.
- Group members will now see a more detailed list of changes instead of " has changed the group options."
*** UI Files Modified ***
eq2ui_inventory_merchant.xml |
Quelle
Kommentare
EQ2 | Austausch der SOE Screenshots
Veröffentlicht von: Gryphus am 24. 2006 um 21:50 Uhr
SOE will auf der eigenen Seite zu EverQuest 2 die gesamten Screenshots gegen neue austauschen und hier sind die Spieler gefragt. Jeder ist aufgerufen ein oder mehrere Bilder unter den weiter unten genannten Bedingungen einzusenden und sollte eines der Bilder in die Galerie kommen, so wird der Name des Einsenders erwähnt, aber auch ein spezieller Forentitel wartet auf die Auserwählten.
- 1024x768 Resolution (You can resize your own shot before posting it)
- TGA Format (Can be changed in Options). Note: You can post these in JPG, but we'll need them in TGA.
- Turn off the UI (Hit F10 Twice). Also make sure you have nothing targetted, so the rings and arrows do not appear
- High Quality or Higher
- EverQuest II Base Game Only: No expansions or adventure packs.
- Include the character name and server (or even just your forum handle) you´d like us to attribute credit to.
- Include a few word description of the screenshot.
Link: Zu dem Screenshot Thread
Link: Kommentare bei uns im Forum
SOE | Brief des Produzenten an die Community
Veröffentlicht von: Gryphus am 22. 2006 um 08:49 Uhr
Senior Producer Scott Hartsman schrieb einen Brief an die Community, welcher nun in deutscher Sprache verfügbar ist. Er befasst sich mit den Änderungen, welche bereits vollzogen wurden, aber auch welche noch anstehen werden. The Fallen Dynasty, Echoes of Faydwer, Wald von Nektulos und auch viele andere Zonen haben durch das Live Update 24 nun Veränderungen erfahren oder gebracht, auf welche er eingeht.
Brief des EQ2-Produzenten
Es hat wieder eine neue Jahreszeit begonnen. Dieser Sommer verspricht, ein großartiger Sommer in EverQuest® II zu werden.
Seitdem die E3 vor einigen Wochen zu Ende ging, gibt es bereits viele Informationen und Neuigkeiten über The Fallen Dynasty™ und Echoes of Faydwer™. Wir freuen uns sehr, dass unsere Spieler wohl ebenso gespannt darauf warten, sich in diese neuen Länder hinauszuwagen, wie wir es sind, sie Ihnen präsentieren zu dürfen. Da wir ja bereits Neuigkeiten über die bevorstehenden Veröffentlichungen bekannt gegeben haben, konzentriere ich mich stärker auf die allgemeinen Themen, die Sie in den nächsten Monaten bei EQ2 erwarten. |
Link: Zum Brief von Scott Hartsman
Link: Kommentare im Forum
Patch | Update für 20.6.
Veröffentlicht von: gracjanski am 20. 2006 um 20:15 Uhr
*** Spieler gegen Spieler ***
- Verbannte erhalten nun SGS-Immunität, wenn zutreffend, in den Stadtzonen.
*** Gegenstände ***
- Der „Matron's Heart“-Zauberspruch funktioniert nun wieder wie vorgesehen.
- Die turbulenten Winde in der Welt von Norrath haben sich nun wieder etwas gelegt und verursachen nicht mehr dass Blätter, ob im Haus oder draussen, unnötig herumgewirbelt werden.
- Die neuen, selbstproduzierten Speere und Äxte können nun von Paladinen und Schattenrittern benutzt werden.
*** Spielverlauf ***
- Lava´s gefährliche Bestandteile hatten einen kurzweiligen Urlaub eingelegt. Lava ist nun zu 100% tödlicher, ein paar Tage zuvor war Lava alles andere als tödlich. Bitte schaut nun wieder nach einer anderen Lösung Eure Füsse aufzuwärmen!
- Mit Liveupdate Nummer 24 wurden soziale Kreaturen etwas herausfordernder – sie werden leichter aggro und helfen ihren Freunden aus, die, trotz weiterer Entfernung, Hilfe benötigen.
*** Quests ***
- Der „Shroud of the Manastone“ erfordert nun gekochtes Biberfell anstelle von besudeltes Dachsfell, welche nicht mehr länger verfügbar sind.
- Der Tagebucheintrag für „Spark's Aflame” erwähnt nun die richtige Kohle.
- Abenteurer der Kalifat der Treue: „Brush With Celebrity“-Quest können nun wieder zu Toro sprechen, sobald sie alle benötigten Gegenstände gesammelt haben um den Breiumschlag zu kreieren.
*** Kampf ***
- Sobald Essen und Trinken verzehrt wurde, zählen diese nicht mehr länger als nutzbringender Effekt für Zauber, welche einen Bonus beinhalten wenn ein dergleicher Effekt ausgelöst wurde. Nachdem dieser Satz wohl die meisten nur umso mehr verwirrt hat (inklusive mich selber), hier ein Beispiel: Einige Zauber beinhalten die Chance eine zusätzliche Heilung auszulösen, nachdem Sie einen nutzbringenden Zauber auf sich selber gezaubert haben. Essen und Trinken zählen als nutzbringender Zauber. Sie konnten wiederholt diese Gegenstände verzehren, um diesen Effekt auszulösen. Dies wird nicht mehr länger möglich sein.
- Schänder: Maelstrom: Selbstbetäubung wurde umgeändert in Selbstblockierung/Wurzeln und die Dauer wurde auf 36 Sekunden zurück gesetzt. |
Quelle
Kommentare
Patch | Update für 17.6.
Veröffentlicht von: gracjanski am 20. 2006 um 00:47 Uhr
Update für den 17.6.
*** Spieler gegen Spieler ***
- Die Levelbegrenzung für die Abenteuerplätze beträgt nun wieder 4 Stufen.
- Verbannte erhalten nun Immunität, wenn zutreffend, in den Stadtzonen.
- Sie erhalten nun eine Nachricht wenn Sie die Stadt-SgS Zonen betreten, um mögliche Konfusion zu vermeiden.
*** Gegenstände ***
- Tanaanite Wächterbrustpanzer, Tanaanite Humble Sandalen, Tanaanite Roben sowie Tanaanite Brieföffner haben kein geisterähnliches Erscheinungsbild mehr.
*** Quests ***
- Kapitän Bobick von den Far Pelican´s zont nicht mehr länger die komplette Gruppe, wenn eine Person mit ihm spricht. Jeder Spieler muss mit ihm persönlich reden um eine Aktualisierung der Quest zu erhalten.
*** Zonen und Bevölkerungen ***
- Abenteuergruppen gehen nun in ihre eigene Instanz des Far Pelican Schiffes wenn sie an der Fallen Dynasty Einführungsquest arbeiten.
- Lava ist nun wieder tödlich.
*** Kampf ***
- Illusionist: Geisterhafter Prunk: Die Stufen 37, 51 sowie 65 Aufwertungszauber wirken nun auf epische Begegnungen.
*** Handwerksfertigkeiten ***
- Klron-bücher können nun von Spielern Stufe 200 und niedriger eingelesen werden. Noobs!
*** Benutzeroberfläche ***
- Gifte erscheinen nun im erweiterten Maklersuchfenster.
- Wenn ein Suchfilter ausgewählt ist nachdem man das Maklerfenster wieder geöffnet hat, bringt die erneute Suche ein gefiltertes Ergebnis.
*** Aktualisierte UI-Dateien ***
- eq2ui_inventory_market.xml |
Quelle
Kommentare
Patch | LU 24 auf den Servern
Veröffentlicht von: gracjanski am 20. 2006 um 00:43 Uhr
LU 24 auf den Servern
Wie manche schon bemerkt haben sollten, ist LU 4 seit paar Tagen auf den Servern. Hier die groben Veränderungen: *** Headlines ***
- The Fallen Dynasty adventure pack is here!
- Sub-combines are gone from crafting, making it easier to get straight to the fun!
- Betray your home city at any level and travel to the outcast city of Haven!
- PvP combatants can now become Exiles, taking on Qeynosians, Freeportians, and other Exiles!
- The all-new consignment system has arrived to make selling your wares easier!
- There is a rise in activity of the Bloodskull orcs and Blackshield smugglers in the Commonlands!
- Nektulos Forest seems to be coming alive, enchanted by a malevolent force.
- Berserkers, guardians, templars, and dirges can show off their own unique profession hats!
- Instanced adventures await with the removal of more access quests and restrictions!
- Newfound powers allow Enchanters to use their control spells in Epic encounters! ![More](images/expand.gif) | Klick hier um mehr zu erfahren |
*** The Fallen Dynasty ***
- The EverQuest II team is pleased to announce the launch of our third Adventure Pack: The Fallen Dynasty!
- Those who purchase this Adventure Pack can access the new area of the world and /claim their bonsai tree.
- Journey to the docks in the Thundering Steppes or Nektulos Forest to cross the Buried Sea and begin your adventures in this once-peaceful land.
- The Fallen Dynasty is intended for characters between levels 55 and 70.
- Many new items, including all-new weapon appearances designed with an Asian-influenced theme, are available in the new zones. Players who don't purchase The Fallen Dynasty can buy these and other goods from adventurers who discover these powerful items themselves.
- Take on dangerous foes, mingle with the locals in the Village of Shin, meet the legendary Whistling Fist monks, battle the fearsome Pirates of Gunthak, and uncover long-lost secrets in The Fallen Dynasty.
- To learn more about The Fallen Dynasty and purchase it, head on over to TheFallenDynasty.com!
- To download the files necessary for the Adventure Pack, run EverQuest II and click "Download Options" on the launchpad. Under "Optional Downloads," check the box next to "Adventure Pack #3: The Fallen Dynasty." If you wish to receive the files right away, check the box next to "Download Immediately." If you would prefer to let the files download in the background while you use your computer for other tasks, leave the box unchecked.
*** Tradeskill Revamp ***
- All of the tradeskill recipes in the game are moving to a "no sub-combine" system. In order to improve the availability and reduce the tedium of the tradeskill system, we are removing refine and interim recipes from the game. Instead you will be able to craft final combines with just raw components. It will now take less time to craft a cup of coffee in game than in your kitchen!
- Tradeskill-related harvestables now have a chance to give multiple items in a single harvest. As your skill increases over the maximum skill for that 10 level range, you increase your chances at getting rares and multiple item harvests.
- New harvesting tools are available that reduce the time it takes to harvest. Speak with your local woodworker to acquire these items.
- Crafted items will now be referred to either as Handcrafted or Mastercrafted, the latter of which denotes rarer items.
- Newly crafted items will often have different stats or effects. Note that existing crafted items will not change, just items crafted using the new recipes.
- Crafted potions and poisons will be now will follow a uniform pattern in naming and effects, which should make their functionality easier to identify quickly.
- Level 50-60 rare carpentry recipes have been added to the game. You might be seeing some of your favorite requested furniture pieces that are no longer sold on merchants.
- Due to rising economic pressure from the larger crafting guilds such as the Ironforge Exchange and the Coalition of Tradesfolke, the smaller societies within the districts and villages have consolidated their operations in order to continue to compete.
* Players can now enter any of the tradeskill instances at any time.
* All your tradeskill society status you have ever earned (not just in your current society) has been converted into personal status points (this will not add status to your guild).
- With the new changes to recipes no longer requiring subcombines, the cities of Freeport and Qeynos have been forced to do inventory and sell or reforge many of their overstocked supplies. Until this is finished, they will not be giving out any new work orders for crafted items. Both Lucan and Antonia apologize for the inconvenience this may cause some business owners and thank you for your patience until this matter is resolved.
- The tradeskill trainers have been moved outside each of the tradeskill instances. These trainers will give new crafters their initial training and first set of recipes if they did not learn their skills on the Outpost of the Overlord or the Queen's Colony before sailing to the city.
- Harvested items that are no longer used in recipes can be used in place of raw components.
- All interim and refined components can now be used in place of raw items.
- Merchants outside each tradeskill instance will sell recipe books for all artisan classes. The recipes that appear will depend on your selected tradeskill and level.
- You will no longer fail to find something when you harvest in an area that is trivial to you.
*** Betrayal and Exiles ***
- Players can now betray their city at any time after level 10.
- You will now slowly work your faction up with the city you are betraying to (or back to the one you originally betrayed) in order to be accepted within the city walls.
- Until such a time as you are accepted as a citizen of Qeynos or Freeport, you will be an Exile and must only operate out of a new underground location known as Haven.
- Haven does not provide the plush lifestyle of Qeynos or Freeport--You'll miss out on some of aspects of the city life such as writs, full use of brokers, player housing (apart from Maj'Dul), or city-based rewards.
- Note that all characters, whether they change their class or not, will have their spells set back to the Apprentice I level after betraying.
- Qeynos betrayers should begin their journey with Spockfuddle near the fence in Qeynos Harbor.
- Freeport betrayers should begin their journey with Izzay Meestere in West Freeport.
Player-versus-Player Server Exiles:
- If a player on a PvP server does not belong to either Freeport or Qeynos (i.e. they are in the act of betrayal), they will become an Exile.
- Exiles have their own language: Argot. Communication rules are the same as the other alignments.
- Upon betraying, Exiles receive an unchangeable suffix title of "the Exile."
- Exiles forgo all PvP city rewards once they betray.
- Lucanic Knights/Royal Antonican Guard faction, as well as infamy/fame and titles are wiped as soon as you betray your city.
- Exiles are open to attack by players regardless of the zone they are in or their level. You will only find protection within the caves of Haven.
- An Exile can attack citizens of Freeport, Qeynos, and even other Exiles.
- While you are encouraged to hone your skills on the battlefield against those of your ranks, you will only receive rewards for killing members of the opposing alignments. These rewards are limited to title modifications when appropriate, experience, and coin/item drops.
- While Haven may seem like a convenient place, there is a price to pay for seclusion. Prices from the merchants are significantly higher, and Exiles do not have access to shared bank slots.
- Exiles wishing to travel to the Sinking Sands will need to sneak into the docks of either Freeport or Qeynos and catch a ride on one of the carpets.
*** New Consignment System ***
- The new consignment system has arrived!
- You may now list items for sale even if you do not have a home. To do so, speak with your local broker and go to the Sell tab.
- The market window is now broken up into 3 tabs: Buy, Sell, and Sales Log.
- The Buy tab allows you to search for and purchase items.
* You can perform a simple search by typing in a name in the Search input box.
* You can perform a more specific search by clicking the Advanced button and selecting various options.
* Once in the Advanced tab, you can click the Save button to save a custom search, which is accessible via a drop-down box on the main Buy page.
* To purchase a single item, click the Buy button. You can also buy a specific number of items with the Buy Quantity button or a full stack of an item with the Buy (x) button.
* Items can be examined via the Examine button or in the right-click context menu.
- The Sell tab allows you to list items for sale.
* To sell items from this tab, drag a bag or box into a free slot, then drop items within the bag to sell them.
* If you drag a container that holds items to the market window, all items within will be added to the Sell area.
* Items will automatically be set with a price, though they will not be up for sale until you list it for sale. This price is the maximum you could possibly get from an NPC merchant, and can be used for quick price reference.
* You can change the price of an item by clicking Set Price, list it for sale by clicking List Item for Sale, or remove it by clicking Remove Item.
* You can right click an item and choose Search to find the item if listed by other players.
* To receive coin from items sold out of a specific bag, click the Take Coin button. Coin will always need to be retrieved through this process.
- The Sales Log will show items you have sold as well as coin gain per session and coin gain from all time.
- More slots will open up in which you can place containers depending on the type of home you own. A better house means more slots that you can sell from.
- Item stacks will count as a single item in terms of the space it takes in your consignment container. For example, if the maximum number of items in a stack is 20, 20 of those items will take up one slot in the container.
- The house vault is now independent of the consignment system, and is used for item storage.
*** Norrathian Exploration ***
Nektulos Forest
- Mysterious changes have occurred in Nektulos Forest--it seems like an evil intent is awakening.
- Strange new creatures have been found stalking the woods and the Freeport Militia has established new outposts to pacify the region.
- Outsiders beware! Though the Militia is doing its best to keep trade routes clear, the malicious nature of the forest is unforgiving to the heedless.
- Nektulos Forest has improved population and less barriers to travel.
The Commonlands
- The Bloodskull orcs have regrouped their forces, pulling back to consolidate and build fortifications.
- The Blackshield smugglers have recently stepped up their operations in the Commonlands.
- An unexplained change has overcome the plains near the druid ring. Life is springing up where there was little to speak of before.
- The Commonlands has been revitalized with new sights, new adversaries, and new quests.
- A new solo quest line for subjects of the Overlord can now be found in the Commonlands. Speak with Gerun Pontian near the gates to West Freeport to get started.
*** New Profession Hats ***
- Berserkers, guardians, dirges, and templars can speak with the original Relic and Hooloh hat quest givers to trade for profession hats with a new appearance.
- Once the trade has been made, you cannot trade back to the old appearance.
*** Zone Access Changes ***
- The following zones no longer require an access quest. For many of the quests, there are new rewards attached in place of the old reward (gaining access to a zone):
* The Firemyst Gully
* The Sanctum of Fear
* Bloodskull Valley: The Excavation Site
* The Eternal Gorge
* Miragul's Menagerie
* Icespire Summit
* The Forbidden Sepulcher
* The Trembling Lagoon
* The Obelisk of Lost Souls
* The Darkblade Den of Assassins
* The Serpent's Lair
* The Murkwater Nook
* Maiden's Gulch
* The Vault of Flames
* Nektropos Castle
* The Lair of the Necromancer
* The Vestibule
* Heroic: The Sullon Mines
* Heroic: The Tallon Hording Halls
* Heroic: The Darkened Den
* Icebound
* The Bastion of Flames
* The Cove of Decay: A Treaty for Treasure
* The Ruins of Varsoon
- The following raid zones now have an NPC you must speak with outside of the zone in order to enter:
* Shattered Stillness: Epic - Speak with Relana Everglade in Antonica
* Bloodskull Valley: Maulic's Stronghold - Speak with Amulius Ramio in the Commonlands
* Echoes of Time: Epic - Speak with Overseer Melicinn in the Commonlands
* A Meeting of the Minds - Speak with Taryn D'Vat in the Feerrott
* Commune of K`Dal - Speak with Klogg Bindgear in Lavastorm
* Deathfist Citadel - Speak with Andala Oakenpath in Zek, the Orcish Wastes
* The Deserted Mine - Speak with Gragak Stinkyfeet in Zek, the Orcish Wastes
* The Court of Al'Afaz - Speak with Walheed Raffini in the Pillars of Flame
* The Gates of Ahket Aken - Speak with Muleek Mahaja in the Sinking Sands
* The Cove of Decay: Epic Angler - Speak with Googegguta in the Thundering Steppes
*** Gameplay ***
- You are no longer limited to engaging 5 encounters.
- Charmed players will now cast spells from their knowledge books.
- Corpses of epic mobs now last much longer (unless looted) so the victors can take screenshots.
- Zone reuse timers will not restart themselves after they have initially been set. That is, the first point within an instance that you acquire a reuse timer will determine when it expires.
- Poisons will no longer drop on death during or after mentoring.
- Characters will now more precisely follow others when using /follow (which means you'll plummet to your death less often if the character you're following turns near a cliff).
- Lifts in the Shimmering Citadel are no longer a dangerous place to change your Alternate Model settings.
- There will now be automated in-game downtime messages for prescheduled downtimes beginning 2 hours before servers come down.
*** Player-versus-Player ***
- You can no longer evacuate (Escape, Depart, etc.) while no zoning is allowed.
- Protecting Grove, Ring of Fire, Forge of Ro and other similar spells will no longer cause a player to become carnage flagged upon casting.
- PvP-based experience and status is now split based on the number of nearby group members rather than the total number of group members.
- Many dungeons have had their PvP ranges increased to correspond with the connecting outdoor zone.
- Feigned Bravado Line for Swashbucklers and Amazing Reflexes for Brigands will no longer proc Annoy on PvE encounters. Items that proc Azure Winds in PvP will now force targets to lose their target.
- Mail Kiosks have been removed from Sinking Sands.
- The Temple of Scale no longer has an 8 level range for valid targets.
- Level 1-9 players are now attackable in unrestricted zones (such as DoF and KoS) but give no rewards.
- Additional respawn points have been added to the Enchanted Lands for all alignments. A word of warning, though: not all the areas are as safe as Bobick's Landing.
- The will of The Overlord and Antonia now further protects their citizens in the adventure yards. The Sunken City, the Graveyard, the Sprawl, the Ruins, Oakmyst Forest, the Forest Ruins, the Caves, and the Peat Bog had their valid range of PvP targets lowered to 4.
- Hostile actions should no longer cancel the no-zoning effect.
- Spells that had the abililty to force a taget to switch targets in PvP combat will no longer force NPCs to change target.
- Players under the effect of no zoning will no longer have the option to use the carpet in Sinking Sands to travel to Maj'Dul, Freeport, Qeynos or Thundering Steppes.
*** Quests ***
- Group members on the same step of the quests "Ishara's Search" and "Brush with Celebrity" can now enter into the same arena instance.
- Vindain Greenfaith will now give high elves the flask he mentions when offering the quest "Components of Growth."
- Quests that previously required fungi now require a different component, as fungus has been removed from the game.
- Cvaka and Vashazdar will now properly complete their quests. If you currently have this quest at the "ready to complete" stage, you will need to find 2 bonded loam before the quest will update and complete.
- You can now respawn The Remains of Gord for the "Crazy Talking Skull" quest in The Serpent Sewer if you fail to kill him the first time.
- Pages for "The Story of Ankexfen" will now update the collection they are part of.
- Growing tired of being fed Basil Grilled Deer everyday, Yoru the Old is now asking would-be wearers of the Flowing Black Silk Sash to make him Sunfish Casserole!
- The final stage of the Sanctum of the Scaleborn quest, "Swords in Formation," now has a timer.
- A new book collection quest, "The Behemoth," has been added. Hints as to how this quest is started can be found on the forums.
- Pages from a variety of books are scattered across the ground in Pillars of Flame, Sinking Sands and Maj'Dul.
- Harvesting the correct items out of Antonica or Commonlands will now update "The Secret Valley."
*** Items ***
- The Wastestalker Cowl now has a chain helm appearance.
- The Empowered Sleeper Totem and Sealed Book of Knowledge now heal a fixed amount of health and power, respectively. Their out of combat casting time has been slightly increased.
- The focus benefit on the Mithrian Greaves of the Veteran has been reduced to 8 seconds.
- The focus benefit on the Greaves of Annihilation has been reduced to 8 seconds.
- The area of effect damage proc on the Qeynos Claymore should now work correctly.
- The proc on Marr's Fist will now work correctly.
- The healing boost on the Arm of Erollisi will now properly cancel after the next spell is cast.
- The Orb of Obscuration now has a 5 minute duration and 25 minute reuse time.
- Scouts who wield the 2h version of the Wurmslayer will no longer be able to hit opponents with it. Switch to the dual-wield version!
- The following bucklers had their block chance reduced for balance reasons: Shield of the Flapping Wing, Azjerorz Guard, Nocturnal Supremacy
- The Blazing Shield of Heat Reflection can no longer be equipped by priests.
- The Ancient Velium Rapier was changed from +slashing to +piercing.
- Status items that charm creatures will no longer be unusable if the charm is resisted.
- The kitchen sink is now included with this live update. Kthx.
*** Zones and Population ***
- Lucan and Antonia have both told their city guards to be more mindful of their AoE attacks and to not hit those they normally think of as friends.
- The evac point for Permafrost is now within the zone rather than in Everfrost. There is also an additional revive point within Permafrost.
- The Shade of Bylze and the Fallen Orate in the Sanctum of the Scaleborn now have garbled text if you do not know their languages.
- You will now be locked out of Halls of Seeing upon entry for 15 minutes instead of 5 days until you kill something within.
- The princes in the Barren Sky will no longer travel as far away from their initial points before breaking away from combat.
- Gizrin Mimbles in East Freeport and Tocks Mimbles in Qeynos Harbor have left and given up on their discount travel business due to lack of interest.
- Players that die within the Shimmering Citadel will now respawn in the same zone next to the mirror to the Pillars of Flame.
- Haraghur the Deathless had his respawn time significantly reduced and no longer drops loot since he is primarily a quest target.
- The combat abilities of some residents of the Halls of Fate have been reduced.
- There is no longer a minimum group size or minimum level to gain entry to Icy Digs.
- There is now an upper limit to the amount of active mutagenic disgorgants in the Uncaged Alzid fight.
- "A piece of ancient parchment" should drop a little more frequently from individuals in the Pillars of Flame. Rumors exist that the leaders of these people have also begun to carry the parchment more often. The parchment is now able to be traded or sold.
- Curt Schilling no longer appears on the Queen's Colony or Outpost of the Overlord.
*** Combat ***
General changes:
- Immunities to certain spell types have been removed from many raid encounters. Instead, these encounters will be highly resistant to the spell types, and these resistances can be debuffed.
- Moved Summon Gazer Pet and Hatch Gorg Egg from the spells to the ability list.
- Many named and boss encounters will no longer use their abilities while they are stunned or stifled.
- Most creature-specific abilities (such as attacks unique to a certain type of animal) can now be subdued via stifle effects.
- If a pet owner does not have hate when their pet dies, the encounter will no longer break.
- Abilities that include targeted and self buffs (Martial Order, Ancient Pledge, Stand Firm, etc) will now cancel when the target is no longer in game.
- All hostile spells and arts that stun, mesmerize, root, fear, daze or stifle their targets will become increasingly more resistible when you are 20 levels above the spell level.
- Epic NPCs affected by control spells will only be affected for 1/3 the normal duration. They then receive immunity to that control state for 3x the original duration of the spell.
- Possessed pets will still be part of their owner's group and the owner will no longer disappear.
- Replenishing wards should no longer update unless damage is taken.
- All short knockdowns and many short stuns that were 2s in duration have been changed to a 1.5s duration.
- All knockdowns and many short stuns that were 3-4s in duration have been changed to a 2.5s duration.
- Knockdown effects will no longer work on epics.
- Adjusted all Root, Stifle, Stun, Mesmerize, and Fear durations to have consistent linear progression in durations with level increase.
- All examine information references to Pacify have been changed to Daze.
- Examine information describing control effects should be clearer than before.
- All Mesmerize abilities have their own immunity separate of Stun immunity.
- Spells that summon stationary objects will cause hate towards the caster instead of the object.
- Swarm and Dumbfire pets had their inherent stat bonuses removed from contributing to their damage. This amounts to a 17.5% reduction in their overall damage.
- Target encounter spells cast on an enemy that dies will continue to be cast on the encounter.
- Armor procs and damage shields will no longer trigger until you fight back.
Poison changes:
- Increased effectiveness of poisons that decrease an attribute.
- Those who are suffering from the effects of poison can now be cured.
- Damage over time poison deals damage up front. Damage per tick was reduced.
- Added flavor text to the chat window to indicate when poisons land.
Fighter changes:
- Guardian: Crumble: Reduced damage on melee hit portion.
- Guardian: Concussion: Increased damage, now reduces casting skills of target instead of power damage.
- Guardian: Guardian Sphere: Intercept no longer assists pets in the group.
- Guardian: Sentinel: Reduced some of the higher level chances at intercepting damage. Can only be used on Priests or Mages.
- Guardian: Entrench: Root component no longer affects Epic targets.
- Guardian: Sentry Watch: Death prevention correctly does not process on the caster, only allies in the group.
- Berserker: Stunning Cry: Power cost reduced.
- Berserker: Vanquish: Is now a 6s Stifle instead of a 6-7s Stun.
- Paladin: Glorious Strike effect from Glorious Weapon: Reduced stun duration to 2.5 seconds.
- Paladin: Stuns from weapon procs have been reduced to 2 seconds.
- Monk: Instill Doubt: Changed from a Bruiser to a Brawler ability.
- Monk: Winter's Talon: Stun changed to Daze. Increased duration to 3 seconds.
- Bruiser: Sucker Punch: Knockdown changed to Daze effect.
- Bruiser: Instill Doubt: Reduced fear duration, reduced power cost, increased resistibility, and lowered overall break chances.
- Bruiser: Intimidate: Increased Reuse timer to 60 seconds, increased resistibility, and reduced Mesmerize duration and power cost.
Scout changes:
- Scout: Cheap Shot: Reduced power cost. Duration is 4s instead of 6s on standard or weaker opponents.
- Dirge: Lanet's Excruciating Scream: Changed into a 7 second duration Daze effect that causes disease damage when it expires. The amount of damage was reduced. Reuse time increased to 30s.
- Dirge: Garsin's Funeral March: Recast time increased to 45s from 30s. Overall break chance is 30%.
- Dirge: Sapping Shot: Recast time increased to 25s. Power drain changed to Root. Increased Damage.
- Dirge: Death's Door: Grants a chance at causing reactive Disease damage.
- Troubador: Singing Shot: Increased Damage.
- Troubador: Eli's Thunderous Hymn: Lowered reuse time to 5 seconds and increased damage.
- Troubador: Performer's Talent: Grants a chance at causing reactive Mental damage.
- Troubador: Shrill: Reduced power cost.
- Troubador: Brilliant Blade: Removed power damage. Now reduces all spell resists on target.
- Troubador: Deafening Strike: Increased power damage.
- Troubador: Aria of Excitement: Procs cannot be outright resisted.
- Troubador: Lore's Shuddering: Burns health in addition to power for any ability used by the target.
- Troubador: Requiem of Reflection: Trigger percentages match Dirge Percussion of Stone. Now non-profession spell damage is completely absorbed on a successful proc.
- Troubador: Lullaby: Decreased duration, increased reuse timer to 15s, and reduced power cost.
- Troubador: Bria's Entrancing Sonnet: Now works as a very short term charm. Reduced casting time to 2.5s. Has use of pet commands except to directly call an attack. Duration greatly reduced. Removed concentration costs. Increased reuse time to 45s. Removed damage break chances.Increased resistibility. Reduced power cost.
- Troubador: Singing Shot: Stifle duration set to 6 seconds.
- Troubador: Swindle Essence: Damage increased.
- Ranger: Thorny Trap: Duration of Root effect has been reduced.
- Ranger: Storm of Arrows: Can no longer be cast on the run.
- Predator: Surveil: Range lowered to 35 meters from 50 meters.
- Brigand: Blackjack: Changed from a 5s Stun to a 6s Hold Direction and Root ability. Reduced damage and power cost.
- Brigand: Strangling Throw: Reduced damage.
- Brigand: Double Up: Double Up list auto-adjusts to use abilities appropriate to the Brigand's level.
- Brigand: Fixed issue causing combat art visuals to sometimes be played on the brigand.
- Swashbuckler: Disarming Grin: Increased recast timer to 60s from 30s. Reduced Power cost.
- Swashbuckler: Cold Throw: Reduced damage.
Priest changes:
- Priest: Group Cures: Will no longer dispel charm from charmed pets.
- Templar: Prostrate: Reduced casting time to 2.5 seconds, increased reuse time to 45s, and reduced power cost.
- Templar: Divine Arbitration: No longer distributes health from dead players in the group.
- Templar: Sign of Pacification: Increased reuse time to 30s. Casting time increased to 1.5 seconds. Daze effect does not break early.
- Templar: Smite: Removed Daze effect. Reuse timer lowered to 2.5 seconds. Power cost reduced.
- Inquisitor: Fearful Conversion: Lowered break chance overall to 30% on damage only. Expiration effect is a periodic resist update mesmerize instead of root.
- Inquisitor: Imprison: Increased Reuse time to 30s. Break chance occurs on damage only.
- Inquisitor: Invocation: Removed Stifle Effect. Power cost reduced. 50% to interrupt target.
- Warden: Verdurous Journey: Removed upgrade information and spell scrolls.
- Warden: Protecting Grove: Increased Reuse time to 90 seconds and no longer toggles recast timer. Increased hit points of the tree by 250%.
- Warden: Tranquility: Reduced power cost.
- Fury: Ring of Fire: Reuse timer increased to 1 minute.
- Fury: Irritating Swarm: Targets an encounter. Increased casting skill debuff amount. Removed power drain component. 1s casting time.
- Fury: Pact of the Cheetah: Also dispels hostile root effects.
- Fury: Call of Storms: Each Stormbolt cannot be interrupted. Increased chance of stormbolts striking. Lowered resist chances of each stormbolt. Can affect 50% more targets in the radius than before.
- Mystic: Phantasmal Spirits: Reduced duration of Mesmerize to 5s.
- Defiler:
Spiritual Circle: Increased reuse time to 2 minutes and no longer toggles recast timer.
- Defiler: Primordial Terror: Recast time increased to 45s from 30s. Overall break chance reduced to 30%.
Mage changes:
- Wizard, Warlock, Conjurer, Necromancer: Root Spells:
* Have 15% overall break chance instead of 20%
* Only process break chances when damage is received, not on any hostile act toward the target.
* Duration reduced.
- Wizard: Tongue Twist: Lowers Hate instead of dealing damage.
- Wizard: Boreal: Mesmerize effect on caster automatically breaks if target's mesmerize breaks early. Reduced mesmerization duration and power cost.
- Wizard: Ring of Cold: Has 20% chance of breaking when receiving damage.
- Wizard: Forge of Ro: Has a minute recast and no longer toggles recast timer.
- Wizard: Numbing Cold: Root proc cannot affect Epic Targets. Increased targets from 6 to 8. Added 5% break chance on Root effect.
- Wizard: Surge of Flames: Corrected bug in which procs did not consume a small amount of power.
- Wizard: Coldshield: Damage is attributed to the Wizard, but it does not generate any hate toward the Wizard.
- Warlock: Freeze: Reduced stun duration from 4 to 3 seconds. Power cost reduced.
- Warlock: Interference: Lowers hate with the encounter instead of dealing damage. Daze affects entire encounter.
- Warlock: Gas Cloud: Reduced stun duration to 1.5s. Lowered reuse timer from 15s to 9s.
- Warlock: Rift: Will not interfere with other Rifts if cast at the same time.
- Warlock: Dark Siphoning: Removed nil crystal component requirement. Reduced casting time to 3s.
- Warlock: Devastation: Removed stun component. DoT will properly stack with other Warlock Devastations.
- Warlock: Bony Grasp: Has 15% chance of breaking when receiving damage.
- Warlock: Curse of Darkness: Affects entire encounter.
- Warlock: Null Caress: Reduces Hate in AOE and increased radius. Removed stun component. Increased teleport radius. Epics unaffected by Teleport/Snare component. Lowered snare break chances.
- Warlock: Dark Infestation: Increased duration to 24 seconds. Increased proc chance of broodlings from 25% to 35%. Broodlings can only trigger once per Dark Infestation cast. Broodlings now cast on the run--they shouldn't stay at their owner's feet immediately after they are cast. Reduced Broodling area effect damage. Broodlings continue to target the rest of the encounter after the primary target dies. Increased reuse timer to 45s.
- Summoner: Call Servant: Reduced Casting time from 5 to 2.5 seconds.
- Necromancer: Rat Swarm: Increased reuse time from 45 to 60s. Duration reduced to 45s on upgrades that were set to 60s.
- Necromancer: Ghastly Stench: Increased reuse time from 45 to 60s.
- Necromancer: Scout Pet: Reduced DPS auto-attack bonus.
- Necromancer: Scout Pet: Reduced Damage on some of their combat arts.
- Necromancer: Scout Pet: Acidity: Increased Reuse Timer to 90s.
- Necromancer: Fighter Pet: Graven Frenzy: Reduced damage.
- Necromancer: Aggression: Increased casting skill bonuses granted to pet.
- Necromancer: Fear: Recast time increased to 45s from 30s. Overall break chance reduced to 30%.
- Necromancer: Grasp: Lowered resistibility, reduced casting time to 1.5s, and increased reuse time to 45s.
- Necromancer: Heal Minion: Casting time reduced to 1 second. Increased overall heal amount and duration reduced to 6 seconds.
- Necromancer: Grisly Defense: Improved reactive heal component.
- Necromancer: Undead Tide: Increased corpse detection radius to 30 meters.
- Conjuror: Offering: Can only be cast on the caster's primary pet.
- Conjurer: Aqueous Stalkers: Increased reuse time from 45 to 60s.
- Conjurer: Roaring Flames: Increased reuse time from 45 to 60s.
- Conjurer: Scout Pet: Reduced DPS auto-attack bonus.
- Conjurer: Scout Pet: Reduced Damage on some of their combat arts.
- Conjurer: Scout Pet: Galestorm: Increased reuse timer to 90s.
- Conjurer: Fighter Pet: Telluric Pummel: Reduced damage.
- Conjurer: Agitate: Reduced Intelligence bonus granted to pet.
- Conjurer: Shattered Ground: Reduced Damage and power cost.
- Conjurer: Elemental Vestment: Reduced Damage. Lowered casting time to 2s from 3s.
- Conjuror: Heal Servant: Increased heal amount and power cost.
- Conjurer: Petrify: Lowered resistibility, increased reuse timer to 45s.
- Conjurer: Shattered Terrain: Increased casting time from 2s to 3s, Dazes but does not Stifle.
- Enchanter: Blink: Hate reduction amount grows with level.
- Coercer: Despotic Mind: Casting time reduced to 1.5 seconds. Power cost reduced.
- Coercer: Mind Bend: Restored stun duration to 4 seconds. Casting time reduced to 1.5 seconds. Reuse time increased to 30 seconds.
- Coercer: Terrible Awe and Illusionist: Phantasmal Splendor:
* Resistibility increased
* Casting time increased to 2s
* Reuse timer increased to 15s.
* Removed number of targets restriction for PvE.
* Removes target from area effects.
* Mesmerize effect can now affect Epic targets.
* Reduced amount of hate caused by Mesmerize.
- Coercer: Stupefy: Functions as a medium- long duration target area effect Stun. Resistibility increased. Casting time set to 1.5s. Reuse time is 45s. Stun effect can now affect Epic targets.
- Coercer: Psychic Wail: Increased reuse to 45s. Stun effect can now affect Epic targets. Reduced duration to 5s.
- Coercer: Channel: No longer distributes power from dead players in the group. Damage reduced.
- Coercer: Ego Shock: Changed Root into target encounter Daze without a break chance. Reuse timer changed to 45s. Damage reduced. Daze effect will affect Epic targets. Casting Time is 2s.
- Coercer: Amnesia: Stun effect can now affect Epic targets.
- Coercer: Slumber: Mesmerize effect can now affect Epic targets.
- Coercer: Silence: Stifle effect can now affect Epic targets.
- Coercer: Medusa Gaze: Stun effect can now affect Epic targets.
- Coercer: Gloom: Lowered reuse time to 6 seconds. When spell expires, target receives additional damage if they have over 50% of their maximum power remaining.
- Coercer: Smirking Demeanor: Targets single ally and no longer has concentration cost.
- Coercer: Cerebral Shock: Damage increased.
- Coercer: Empathic Link: Also reduces hate gain if placed on non-fighter. No longer toggles, and now costs 1 concentration per ally.
- Illusionist: Bewilderment: Functions as a medium duration target area effect Stun. Resistibility increased. Reuse time is 30s. Removed number of targets restriction for PvE. Stun effect can now affect Epic targets.
- Illusionist: Illusory Allies: Reduced damage and health of summoned illusions.
- Illusionist: Headache: Changed Mez into Daze without a break chance. Reuse timer changed to 30s. Damage reduced. Daze effect will affect Epic targets. Casting Time is 1.5s.
- Illusionist: Sleep: Mesmerize effect can now affect Epic targets.
- Illusionist: Convincing Regalia: Mesmerize effect can now affect Epic targets.
- Illusionist: Overwhelming Silence: Stifle effect can now affect Epic targets.
- Illusionist: Confusion: Stun effect can now affect Epic targets.
- Illusionist: Color Shower: Casting time increased to 2.5 seconds. Reuse set at 45 seconds. Reduced duration to 10 seconds.
- Illusionist: Phase: Increased reuse time to 90 seconds. Almost completely wipes the enemy's currently hated target from their hate list. Blink component does not affect Epics, hate reduction does. Increased resistibility. Increased range to 25m. Lowered blink radius to 35m.
- Illusionist: Sadness: Lowered reuse time to 6 seconds. Reduced power cost.
- Illusionist: Migraine: Increased damage.
- Illusionist: Devitalizing Stares: Increased powertap amounts.
- Illusionist: Intensity: Proc cannot be resisted. Proc also reduces hate. Proc will not trigger for Fighter classes or pets.
*** Achievements ***
- All players are granted a free achievements respecialization if they don't already have an available free one.
- Increased ranks in achievement have a smoother resistibility progression than before. This is noticeable for ranks 4, 6, and 8.
- All Achievements that provided increased casting speed with increased rank received a boost.
- Warrior: Belly Smash: Removed additional knockdown effect.
- Warrior: Perseverence: Fixed health gain, increased health returned.
- Brawler: Mantis Bolt: No longer triggers melee auto-attack.
- Brawler: Eagle's Fury: Reduced melee critical chance.
- Brawler: Eagle Spin: Added root effect to Hold Direction.
- Rogue: Walk the Plank: Added root effect to Hold Direction.
- Rogue: Avast Ye: Increased damage.
- Rogue: Abilities that have an empty offhand requirement also check that the primary weapon is not 2-handed.
- Rogue: Pick Pocket: Reduced Recovery time to 0.25 seconds. Increased coin rewards.
- Predator: Intoxication: Damage over time effect will now stack with other allies.
- Predator: Point Blank Shot: Reduced stun duration, Recast time lowered to 45s, damage decreased.
- Bard: Poison Concoction: Fixed proc percentages to 3% per rank.
- Bard: Round Bash: Upgrades affect the knockback stun duration. Increased damage.
- Bard: Shield Focus: Properly Roots bard in place, and grants knockdown immunity.
- Crusader: Lance: Damage over time effect will now stack with other allies.
- Crusader: Eidolic Axe: Hate buff is now hidden.
- Crusader: Divine Aura: Stoneskin effect works properly.
- Cleric: Hammer Smite: Upgrades affect the knockback stun duration.
- Cleric: Divine Aura: Stoneskin effect works properly.
- Shaman: Crippling Bash: Upgrades affect the knockback stun duration.
- Shaman: Leg Bite: Damage over time effect will now stack with other allies.
- Sorcerer: Static Shield: Extra block chance now works properly.
- Sorcerer: Manashield: Corrected amount of power that is drained when receiving damage.
- Summoner: Animist's Transference: Fixed health drain component on pet.
- Summoner: Shockwave: Upgrades affect the knockback stun duration.
- Summoner: Animist Bond: Corrected amount of power that is drained from the pet when they receive damage.
- Summoner: Possess Minion: Can only be cast on the caster's primary pet.
- Summoner: Implode: Can only be cast on the caster's primary pet.
- Enchanter: Sever Empathy: No longer causes spell procs.
- Enchanter: Daydream: No longer causes spell procs.
*** Art ***
- The harvestable book pages should now be a bit easier to spot, as they flutter in the wind.
*** User Interface ***
- In the spell effects window, non-beneficial spells will now be displayed before beneficial ones. This will allow you to quickly tell what negative effects you have on you by glancing at the first few icons in your effects bar.
- There is a new macro replacement: %c. This will be replaced with the name of the Icon your mouse is over. This will work on things like Effects, Maintained Effects, Inventory, Equipment, Macros, Hotkeys, Spells, Target Effects, and Implied Target Effects. Examples of usage:
* MACRO: /group I have (( %C )) please cure me!
* MACRO: /group %t has (( %C )) please cure %o!
- When you are offered a quest with a full quest journal, you will no longer get a dialog box indicating that. Instead, you will get the quest offer window, but the accept button will gray-out until you have deleted a quest.
- Items with a castable ability or ability when equipped will now show applicable durations in the examine info.
- Items that you cannot use due to level or skill will now show the proper values for their effects.
- There is now a "Mute All on Minimize" checkbox in the Sound tab of the Options menu.
- There are now options to "Show Third Party Damage" and "Combat Bubbles" in the User Interface tab of the Options menu.
- Lockout Timers window will now correctly sort by Time Left.
- The maintained spell and effect windows will no longer scroll with the mousewheel, potentially moving your spell off the visible space. Thanks, Actfive
- There is some new functionality with the Quest Helper window. Pressing Ctrl+, (comma) or Ctrl+. (period) will scroll forward and backward through recently selected quests. You can also use Alt+. (period) to cycle quests that were recently updated. UI modders, explore the new eq2ui_journals_active.xml file in order to integrate arrows, drop-downs, etc. into your creations.
- Some quests that were previously flagged Heroic in the journal are no longer designated as Heroic.
- Conversation bubbles will now appear in a better spot when Options -> User Interface -> Attach Conversation Bubble to NPC's head is unchecked.
- Lotto loot windows will no longer close on death, preventing a group member from rolling on those items.
- Shadows have been turned off in the Balanced performance profile.
- UI Modders: You now have access to the following dynamic game data: health regen, power regen, melee, ranged, heal and damage spell critical chances, and casting time properties.
*** UI Files Modified ***
eq2ui_gamedata.xml
eq2ui_inventory_market.xml
eq2ui_journals_active.xml
eq2ui_mainhud_effects.xml
eq2ui_mainhud_maintained.xml
eq2ui_mainhud_map.xml
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Quelle
Kommentare
SOE | Gewinnspiel: Wer baut am Besten einen Gegenstand von EQII nach?
Veröffentlicht von: Gryphus am 13. 2006 um 21:11 Uhr
In einem Wettbewerb, veranstalltet von allen Fanseiten, geht es darum einen Gegenstand bzw. ein Merkmal (zum Beispiel ein Schloss oder eine Statue) aus EverQuest 2 nachzubauen. Dabei bleibt es euch überlassen, welche Materialien ihr dafür verwendet: ob Sand, Lehm, Bauklötze oder sonstige Utensilien. Sicherlich wird euer Aufwand nicht umsonst sein, denn das beste, kreativste und lustigste wird mit einem Preis prämiert, einem Preis welcher im Sommer sehr gut zu gebrauchen sein wird. Da es sich hierbei um einen Überraschungspreis handelt, wird nicht veraten, was auf euch wartet.
Teilnehmen kann jeder, der ein digitales Foto seiner Kreation an info@molgam.net bis zum 19.07.2006 schickt und kein Mitarbeiter von einer Fanseite ist. Bitte vergesst auch nicht ein EQ2 Branding mit in euer Bild einzubauen.
Fragen können dazu im Forum gestellt werden.
Die Beteiligten erklären sich bereit, ihre Bilder kostenfrei zur Verfügung zu stellen; Bilder dürfen veröffentlicht werden. Jede Angabe ist ohne Gewähr; der Rechtsweg ist ausgeschlossen.
EQ2 | Dark Dreams
Veröffentlicht von: Gryphus am 10. 2006 um 00:47 Uhr
Mit den Sätzen "The old man quietly watched the first light of dawn peeking across the tops of the mountains. A cool breeze blew over him. He sipped his tea. He sighed." beginnt die neue Geschichte zu Fallen Dynasty.
Wer sich die zur Zeit noch in englisch geschriebene Geschichte durchlesen möchte, der findet sie auf der offiziellen Seite zur Erweiterung.
Link: Kommentare im Forum
SOE | Erster Podcast veröffentlicht
Veröffentlicht von: Gryphus am 09. 2006 um 21:57 Uhr
Mit dem heutigen Tage präsentiert SOE der Community einen englischen Podcast, in welchem verschiedene Personen darüber sprechen, was sich in den Spielen EverQuest, EverQuest 2 und EverQuest Online Adventure geändert hat, aber viel wichitger, was sich noch ändern wird. So sprechen in dem ersten Podcast Christina "Kytherea" Delzer, Ryan "Blackguard" Shwayder und Leah Ruben.
Blackguard spricht über EQ2 davon, dass mit Kingdom of Sky nun auch PvP in das Spiel eingeführt wurde, ferner, welche Änderungen sich mit dem kommenden Live Update 24 vollziehen werden. Da der Podcast auf knpp 16 Minuten beschränkt ist, wird an dieser Stelle dann auch auf die Patchnotes zu dem Live Update 24 verwiesen.
Link: Zum Podcast
Link: Kommentare bei uns im Forum
Intern | Wartungsarbeiten auf der Homepage
Veröffentlicht von: Gryphus am 09. 2006 um 21:27 Uhr
Am Mittwoch den 14. Juni wird es auf der Homepage zu einem geplanten Ausfall kommen, welcher voraussichtlich 2 Stunden betragen wird. Die Wartungsarbeiten und das Update des CMS werden am späten Abend beginnen. Davon wird das Forum nicht betroffen sein, ihr könnt dieses dann wie gewohnt verwenden.
Solltet ihr noch Fragen haben, so stehen wir euch im Forum Rede und Antwort.
EQ2 | Musikvideo "Must be dreaming"
Veröffentlicht von: gracjanski am 05. 2006 um 17:02 Uhr
Im offiziellem Forum wurde ein neues Musikvideo veröffentlicht, das sich um das Lied Must Be Dreaming von Frou Frou handelt. Die Editierkünste von Zefira sind bemerkenswert und es lohnt sich auf jeden Fall das nur 30 MB kleine Video runterzuladen. Alternativ zum Download bei Filefront gibt es auch eine Youtube.com Version.
Quelle mit Downloadlinks
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