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EQ2|Interview mit Moorgard

Veröffentlicht von: Gryphus am 10. 2004 um 00:03 Uhr

EQ2Vault hat ein neuen Interview mit Moorgard geführt. Hier bei uns bekommt ihr die Zusammenfassung:

  • Um das Leben in den eigenen vier Wänden seines Hauses zu verbessern gibt es Pets, die auf die Aktionen der Spieler reagieren.
  • In Quests kann man Gegenstände erhalten, die in der eigenen Wohnung zur schau gestellt werden können. So kann man beispielsweise ein Buch erhalten, das auf das Bücherregal gestelt wird. Andere Spieler können nun in diesem Buch Informationen zu der entsprechenden Quest finden.
  • Die meist benutze Instanze ist das Haus.
  • Es gibt kein Cap geben für die Anzahl an Spieler in einer Instanze um somit allen Freunden das gemeinsame Spielen zu ermöglichen.
  • Nachdem man Level 10 als Artisane erreicht hat und sich für eine Richtung entschieden hat erhält man Zugang zu besseren Werkzeugen die speziel für diese Richtung sind.
  • Es gibt Quests die NPCs erst heraus rücken, wenn man ein entsprechendes Level erreicht oder andere Quests erledigt hat. Ein NPC vergibt nur Quests, die seinem eigenen Level entsprechen. Die Schwierigkeit kann man an der Farbe ablesen.
  • Noch Fragen? Kommt ins Forum.








    Original
    Veröffentlicht von: Gryphus am 09. 2004 - 23:53 Uhr

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    Ask SOE #27



    Berek Halfhand: It has been said that the housing system will feature literally hundreds of items that you’ll be able to place in your house. Could you describe for us some of the more interesting items, especially those that have some actual purpose besides cosmetic uses?



    Steve "Moorgard" Danuser:



    Pets are an element of housing that players should have fun interacting with. Pets can do tricks and change their behavior based on how you interact with them. Neglect your pet and it may develop some bad habits that you`ll have to work to correct.



    Certain items will have beneficial effects beyond just looking good. Some items can defer the cost of housing upkeep. For example, a collection of rare and valuable furnishings that honor the Overlord can significantly reduce both the status and monetary costs of owning a home in Freeport.



    One really cool type of housing item is the result of questing. We have what we call tome quests, which are books you can obtain that give you a series of quests to perform. When the quests are complete, the tome becomes a book that you can place on a book shelf. Visitors to your home can click on the book and read the details of the quest you completed.





    Berek Halfhand: One of the advantages of the way zones are setup in EverQuest II is the use of instanced areas by way of doors and other easy to recognize access points. What type of areas use the instanced zone idea the most and how would one be able to join another group already in an instanced area?



    Steve "Moorgard" Danuser: The most common use of instancing in EverQuest II is for player housing. All housing is instanced, though these instances will be stored so that your house stays just as you decorated it. Another example of instancing is with some of our newbie adventure zones. Here players can see a list of numbered instances and decide which one to enter. For example, if the population of the Peat Bog is high and the system creates additional instances to keep the player population healthy, you can ask your friends which instance number they are in and can zone in to meet up with them. Though instances are used to control population, we don`t put a hard cap on that number which would prevent friends from joining up and playing together.





    Berek Halfhand: We’ve seen some interesting details of the tradeskill system over the past few weeks. Several screenshots have popped up showing the work areas that you use. Can you go into describing where these work areas are setup and can you describe the basic process involved in completing the item you’re working on?



    Steve "Moorgard" Danuser: Every Freeport district and Qeynos village has an entrance to a workshop for artisans who belong to that area`s wholesaler social structure. These workshop zones are social areas that contain all the basic tradeskill devices necessary for artisans to create a variety of items. Once you reach level 10 in your artisan path and choose a class, you gain access to a class-specific tradeskill shop that contains more advanced devices that allow you to create higher-quality items.



    The process of item crafting varies a bit depending on what you are trying to create, but generally speaking you interact with a tradeskill device and use your reactive arts to counter negative events that can happen while crafting. Your goal is to balance quality and durability in the end product.





    Berek Halfhand: What are some of the ways that we’ll be able to track what quests are most efficient for our level? For instance, if I obtain a quest from a random merchant, I want to know at my current level how difficult that quest might be to complete. Also, are there any quests or events that will not show up at all until your character is at a certain level?



    Steve "Moorgard" Danuser: Generally speaking, NPCs give out quests that are at their level. A level 20 NPC is going to give a quest appropriate for level 20 players. You can tell the quest`s relative difficulty by looking at its color in your quest journal. You`ll see the titles use the same colors as when you con an opponent: green are easy; blue are going to provide a good reward; white will be a challenge; yellow, orange, and red quests will be difficult and may require help to complete.



    There are many quests you won`t be able to obtain until you are of the appropriate level to complete them. Also, some NPCs won`t give you a more advanced quest until you`ve completed some other tasks on their behalf.





    Berek Halfhand: Speaking of obtaining quests, would it be possible to obtain virtually all the quests in the game into your quest log? If so, what are some of the ways we’ll be able to sort through these quests and even go back to check on quests that we’ve already completed?



    Steve "Moorgard" Danuser: We definitely want players to do as many quests as they would like. While it`s doubtful one player could accumulate and complete all of them on a single character, you aren`t limited as to how many you are allowed to accomplish. The quest journal has a section for completed quests so that you can go back and review your accomplishments.





    Berek Halfhand: In the latest Warcry interview with John Blakely, Mr. Blakely goes into the status of the current Customer Service staff and how well EverQuest II will be ready in all departments when it ships. How will players be able to submit ideas for quests, events, and obtain CS support for them?



    Steve "Moorgard" Danuser: For people who are interested in participating in in-game events, I recommend you apply to join our guide program when we start taking applications. Besides helping players in their day-to-day activities, guides will be taking part in events that help make the world of Norrath come alive.



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