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Beta|zukünftige Kampfänderungen

Veröffentlicht von: gracjanski am 01. Oktober 2006 um 19:34 Uhr

Scott "Gallenite" Hartsman, Senior Producer von EverQuest II, veröffentlichte im offiziellem Forum die Hintergründe zu den zukünftigen Veränderungen in der Kampfmechanik. Diese Änderungen werden beim Release von Echoes of Faydwer Einzug auf die Server finden. Hier ein Auszug von den Zielen der Änderungen:

    In Summary: “What are the goals?”

    Here are the high-level issues and complaints that we’re looking to address.
    For many moderate players and beyond, the combination of spells and items in EQ2 has led people to reach stat caps early on and then not see improvement from upgrading buffs and equipment, which many view as unsatisfying.
    As people leveled up beyond 50, primarily in groups and raids, the disparity in survivability between plate classes and everyone else progresses in a way that leads to considerably un-fun one-shot death for many classes.
    Caster skill improvements are not as much fun as they could be and do not have as much practical use as they should.
    The PvE issue of NPC mitigation dovetailed with the persistent issue of casters vs. melee on the PvP servers, and both can be addressed with the same system changes. Mitigation is the word that we use when we refer to both Armor Class and Resistances. They’re both mitigations, just against different types of damage.

    MoreKlick hier um mehr zu erfahren

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